Jess Hewitt | artist & developer
Noisedeck 2.0
Project

Noisedeck 2.0

A shader-based art synthesizer, rewritten from the ground up for improved performance. New features include particle systems, simulations, custom effects, and a free-form composition mode. The rendering engine and effects library, Noisemaker, is open sourced under the MIT license.

April 2026
Blog

New site

A fresh start for jesshewitt.net, now with a blog.

March 2026
Blog

Updates

What I've been working on

March 2026
Handfish Design System
Project

Handfish Design System

A modern, accessible component library for creative tools. We created Handfish to have a unified design system of components and styles for use across all of Noise Factor's products. It's a work in progress, but is available now under the MIT license.

March 2026
Tetra Palette Editor
Project

Tetra Palette Editor

A palette creation and organization tool. Tetra supports both color array palettes and procedural cosine palettes. It's designed to interoperate smoothly with Noisedeck, so you can paste palettes from Tetra right into Noisedeck's Tetra palette effects.

March 2026
Undercurrent
Art

Undercurrent

Long-form generative project on fxhash with params. Params projects enable collaboration: the artist creates the system and the collector curates the output.

May 2024
Boundary Issues
Art

Boundary Issues

Long-form project released on Alba as part of the Flatlands group show. Geometric forms negotiating shared space, where shapes meet, overlap, and push back.

June 2023
Oddball
Art

Oddball

Short long-form (32 editions) project for fxhash, created for Genuary 32nd. All seven palettes sampled from the album cover for Insolito by Tipper.

January 2023
Divergent Convergence
Art

Divergent Convergence

Long-form project for fxhash. Compositions of shapes and noise, order and chaos. Where does order end and chaos begin?

June 2022
Haywire Café
Art

Haywire Café

Long-form series for Art Blocks Factory. Inspired by classic mid century cartoons, combining distorted patterns with dramatic shadows for a surreal, nostalgic vibe.

March 2022
Noisedeck
Project

Noisedeck

Algorithmic art tool comprised of interchangeable modules for noise generation, blending, and post processing. A progressive web app using WebGL, written in JavaScript and GLSL.

January 2022
The Haze Series
Art

The Haze Series

A whimsical take on surreal, dreamy skies. Refracted sine waves suggest the reflection of stylized clouds in a hazy sunset.

October 2021
Older Works
Art

Older Works

Early GIF animations. Explorations in generative motion and color.

September 2020
Zigfrak
Project

Zigfrak

Space-based action RPG made with Unity. Explore, fight, loot, and upgrade across a procedurally generated galaxy.

January 2013