Noisedeck 2.0
A shader-based art synthesizer, rewritten from the ground up for improved performance. New features include particle systems, simulations, custom effects, and a free-form composition mode. The rendering engine and effects library, Noisemaker, is open sourced under the MIT license.
Handfish Design System
A modern, accessible component library for creative tools. We created Handfish to have a unified design system of components and styles for use across all of Noise Factor's products. It's a work in progress, but is available now under the MIT license.
Tetra Palette Editor
A palette creation and organization tool. Tetra supports both color array palettes and procedural cosine palettes. It's designed to interoperate smoothly with Noisedeck, so you can paste palettes from Tetra right into Noisedeck's Tetra palette effects.
Undercurrent
Long-form generative project on fxhash with params. Params projects enable collaboration: the artist creates the system and the collector curates the output.
Boundary Issues
Long-form project released on Alba as part of the Flatlands group show. Geometric forms negotiating shared space, where shapes meet, overlap, and push back.
Oddball
Short long-form (32 editions) project for fxhash, created for Genuary 32nd. All seven palettes sampled from the album cover for Insolito by Tipper.
Divergent Convergence
Long-form project for fxhash. Compositions of shapes and noise, order and chaos. Where does order end and chaos begin?
Haywire Café
Long-form series for Art Blocks Factory. Inspired by classic mid century cartoons, combining distorted patterns with dramatic shadows for a surreal, nostalgic vibe.
Noisedeck
Algorithmic art tool comprised of interchangeable modules for noise generation, blending, and post processing. A progressive web app using WebGL, written in JavaScript and GLSL.
The Haze Series
A whimsical take on surreal, dreamy skies. Refracted sine waves suggest the reflection of stylized clouds in a hazy sunset.
Fragmentation & Corruption
Sister series imagining digital life, with all of its unpredictable colorful glitches.
Zigfrak
Space-based action RPG made with Unity. Explore, fight, loot, and upgrade across a procedurally generated galaxy.