Noisedeck 2.0
A shader-based art synthesizer, rewritten from the ground up for improved performance. New features include particle systems, simulations, custom effects, and a free-form composition mode. The rendering engine and effects library, Noisemaker, is open sourced under the MIT license.
Handfish Design System
A modern, accessible component library for creative tools. We created Handfish to have a unified design system of components and styles for use across all of Noise Factor's products. It's a work in progress, but is available now under the MIT license.
Tetra Palette Editor
A palette creation and organization tool. Tetra supports both color array palettes and procedural cosine palettes. It's designed to interoperate smoothly with Noisedeck, so you can paste palettes from Tetra right into Noisedeck's Tetra palette effects.
Noisedeck
Algorithmic art tool comprised of interchangeable modules for noise generation, blending, and post processing. A progressive web app using WebGL, written in JavaScript and GLSL.
Zigfrak
Space-based action RPG made with Unity. Explore, fight, loot, and upgrade across a procedurally generated galaxy.